Relentless, a gaming company operated by Amazon, puts Crucible back in a closed beta. Realizing that the game was released before it was concluded. In a blog post released Tuesday, franchise owner Colin Johanson says the emphasis is now on providing our fans with the best possible experience while we keep improving the game. And the game is going to return to a pre-release state and allow the developer space to make improvements. And also schedule a more comprehensive launch.
Problems with Crucible
The public user numbers on Steam make it plain to see why Relentless Developers may have wanted to move the game to a closed beta. The game is seeing just under 150 players online at the time of publishing. Just a few days after its release, the game hit its high of 10,000 players. Since then it’s been slowly diminishing, rendering it a disastrous and very noticeable disaster for Amazon Game Studios.
Although Crucible brought some real developments to the table. It was essentially forgettable because of the lack of overall originality in the game and its mediocre characters, combat, and art design. It also suffered from a bit of identity confusion by attempting to be at once a bit of everything: a hero sniper, a royal war, and a MOBA.
Because of the COVID-19, Crucible was already forced to release without any promotional in-person activities. Suffering from problems such as poor pacing and a lack of fun game modes that hurt his player count.
Will the game be back?
While the game still has its fans and positive aspects. It was found it difficult to connect with the larger games industry. This seems to have urged its Amazon Game Studios creators to go back to the drawing board.
The article from the Crucible team does not include a timeline for the return of the game. Though it states that the latest iteration will be based on “fan reviews and the results we see in-development” as the development returns.
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When Crucible transitions to a standard game, players can return to a more polished experience. It’s also true that the player count of the game would be higher if improvements made by Crucible during the closed beta distinguish it from its rivals.
Crucible was intended to be evidence that Amazon could create high-profile online games. However, demand tapered off soon after its debut. The creators went as far as extending the pre-season and cutting game modes as they tried to refine gameplay.
A closed beta gives the game another opportunity to make a positive impression.